Video game design & custom illustration

King of
the Bin

Game art direction Character design UX/UI design Educational game
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King of the Bin game shown across three tablet mockups
The project

ProjectKing of the Bin

ScopeGame identity, illustration and UX/UI

AudienceChildren and families

PurposeTeaching correct rubbish sorting through play

Turning waste sorting into a playful story.

King of the Bin is an educational game created to help children learn how to sort everyday rubbish into the correct bin. Rather than presenting recycling as a list of rules, the experience transforms the lesson into an imaginative challenge led by a crowned cat, a grand castle and a collection of memorable game objects.

Cat and Bird Studio developed the complete visual world from scratch. The project began with hand-drawn concepts and grew into a bold game identity, original characters, illustrated environments, collectible objects, menus, reward screens and interactive gameplay graphics.

The final direction combines storybook detail with clear digital interaction, keeping the game visually exciting while ensuring younger players can understand each choice quickly and play with confidence.

Visual world

A royal adventure.
An everyday lesson.

The visual identity brings together theatrical royal references and familiar waste-sorting objects. A crowned cat acts as the central character, while wheelie bins, bottles, newspapers, coins and an hourglass are reimagined as recognisable parts of the game world.

Deep burgundy, teal, gold and magenta create a rich, playful palette. Textured illustration, ornate details and expressive lettering give the game a distinctive handcrafted personality without compromising on-screen clarity.

King of the Bin illustrated title screen with castle, crowned cat and rubbish bins
Cat and Bird Studio delivered

A complete
game world.

01

Game concept and visual art direction

02

Logo and illustrated title treatment

03

Original character and costume design

04

Castle, room and environmental illustration

05

Game objects, rewards and collectible artwork

06

Menus, status cards and gameplay UX/UI

07

Educational sorting interactions and feedback cues

08

Promotional and merchandise artwork

Game UX/UI

Clear choices.
Rewarding progress.

The interface is structured around short, obvious decisions. Large cards present time, lives and collected coins; prominent buttons keep the next action clear; and familiar colour-coded bins support quick recognition during play.

King of the Bin main menu with crowned cat character and play button
01 Main menu and player entry point
King of the Bin gameplay screen where rubbish is sorted into coloured bins
02 Waste-sorting gameplay
King of the Bin status screen showing time, lives and collected coins
03 Time, lives and reward feedback
Illustration process

Drawn by hand.
Built for interaction.

Pencil studies established the architecture, character placement and collectible objects before they were refined digitally. This process gave the finished game a unique visual language rather than relying on generic asset libraries.

Original pencil sketch of the King of the Bin castle environment and characters
01 Environment and composition sketch
Concept sketches and final illustrations for the coin box and hourglass game objects
02 Game-object development
Brand applications

Characters that live
beyond the screen.

The title artwork and custom characters were extended into merchandise and promotional pieces, showing how the illustrated identity can support a broader game brand.

King of the Bin logo applied to a spiral notebook
Title identity
King of the Bin illustrated castle scene applied to a T-shirt
World artwork
King of the Bin crowned cat character applied to a white hoodie
Character merchandise
The outcome

An educational challenge with its own memorable world.

The finished design turns correct rubbish sorting into a playful and motivating activity. Custom illustration gives King of the Bin a distinctive personality, while clear controls, recognisable objects and immediate progress feedback help children understand the task independently. The result is a bold game identity that makes an important environmental lesson feel imaginative, approachable and fun.

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